Issue 2995033002: Use Bundled Sdk 10.12 Toolchain For Mac

  1. Issue 2995033002: Use Bundled Sdk 10.12 Toolchain For Mac Mac

MacOS (previously known as OS X or Mac OS X) is Apple's operating system for the Mac line of computers. It's a UNIX platform, based on the Darwin kernel, and behaves largely similar to other UNIX-like platforms. The main difference is that X11 is not used as the windowing system. Instead, macOS uses its own native windowing system that is accessible through the Cocoa API. To download and install Qt for macOS, follow the instructions on the page. Supported Versions When talking about version support on macOS, it's important to distinguish between the; the platform you're building on or with, and the; the platforms you are building for.

The following macOS versions are supported. Target Platform Architecture Build Environment macOS 10.12, 10.13, 10.14 x8664 and x8664h Xcode 10 (10.14 SDK), Xcode 9.

(10.13 SDK) Note: Xcode 9 is only supported for application development (to be able to opt out of features such as layer-backing and dark mode), not for development of Qt itself. Build Environment The build environment on macOS is defined entirely by the Xcode version used to build your application. Xcode contains both a toolchain (compiler, linker, and other tools), and a macOS platform-SDK (headers and libraries).

Together these define how your application is built. Note: The version of macOS that you are running Xcode on does not matter. As long as Apple ships a given Xcode version that runs on your operating system, the build environment will be defined by that Xcode version. Xcode can be downloaded from Apple's (including older versions of Xcode).

Once installed, choosing an Xcode installation is done using the xcode-select tool. $ xcrun -sdk macosx - -show -sdk -path /Applications /Xcode.app /Contents /Developer /Platforms /MacOSX.platform /Developer /SDKs /MacOSX10. 14.sdk Target Platforms Building for macOS utilizes a technique called weak linking that allows you to build your application against the headers and libraries of the latest platform SDK, while still allowing your application to be deployed to macOS versions lower than the SDK version. When the binary is run on a macOS version lower than the SDK it was built with, Qt will check at runtime whether or not a platform feature is available before utilizing it. In theory this would allow running your application on every single macOS version released, but for practical (and technical) reasons there is a lower limit to this range, known as the deployment target of your application.

If the binary is launched on a macOS version below the deployment target macOS or Qt will give an error message and the application will not run. Qt expresses the deployment target via the QMAKEMACOSXDEPLOYMENTTARGET qmake variable, which has a default value set via the makespec for macOS. You should not need to change this default, but if needed you can increase it in your project file. QMAKEMACOSXDEPLOYMENTTARGET = 10.13 Note: You should not lower the deployment target beyond the default value set by Qt. Doing so will likely lead to crashes at runtime if the binary is then deployed to a macOS version lower than what Qt expected to run on. By always building against the latest available platform SDK, you ensure that Qt can take advantage of new features introduced in recent versions of macOS. For more information about SDK-based development on macOS, see Apple's.

Issue 2995033002: Use Bundled Sdk 10.12 Toolchain For Mac Mac

Opting out of macOS behavior changes One caveat to using the latest Xcode version and SDK to build your application is that macOS's system frameworks will sometimes decide whether or not to enable behavior changes based on the SDK you built your application with. For example, when dark-mode was introduced in macOS 10.14 Mojave, macOS would only treat applications built against the 10.14 SDK as supporting dark-mode, and would leave applications built against earlier SDKs with the default light mode look. This technique allows Apple to ensure that binaries built long before the new SDK and operating system was released will still continue to run without regressions on new macOS releases. A consequence of this is that if Qt has problems dealing with some of these macOS features (dark-mode, layer-backed views), the only way to opt out of them is building with an earlier SDK (the 10.13 SDK, available through Xcode 9). This is a last-resort solution, and should only be applied if your application has no other ways of working around the problem.

Architectures By default, Qt is built for x8664. To build for x8664h (Haswell). Use the QMAKEAPPLEDEVICEARCHS qmake variable. This is selectable at configure time. Qmake -spec macx -xcode project.pro Configuring with -spec macx-xcode generates an Xcode project file from project.pro. With you do not have to worry about rules for Qt's preprocessors ( and ) since automatically handles them and ensures that everything necessary is linked into your application. Qt does not entirely interact with the development environment (for example plugins to set a file to 'mocable' from within the Xcode user interface).

The result of the build process is an application bundle, which is a directory structure that contains the actual application executable. The application can be launched by double-clicking it in Finder, or by referring directly to its executable from the command line, for example, myApp.app/Contents/MacOS/myApp.

2995033002:

If you wish to have a command-line tool that does not use the GUI for example, moc, uic or ls, you can tell qmake to disable bundle creation from the CONFIG variable in the project file. CONFIG - = appbundle Deploying Applications on macOS macOS applications are typically deployed as self-contained application bundles. The application bundle contains the application executable as well as dependencies such as the Qt libraries, plugins, translations and other resources you may need. Third party libraries like Qt are normally not installed system-wide; each application provides its own copy. A common way to distribute applications is to provide a compressed disk image (.dmg file) that the user can mount in Finder. The deployment tool, macdeployqt (available from the macOS installers), can be used to create the self-contained bundles, and optionally also create a.dmg archive. Applications can also be distributed through the Mac App Store.

Qt 5 aims to stay within the app store sandbox rules. Macdeployqt (bin/macdeployqt) can be used as a starting point for app store deployment. macOS Issues The page below covers specific issues and recommendations for creating macOS applications.

Where to Go from Here We invite you to explore the rest of Qt. We prepared overviews to help you decide which APIs to use and our examples demonstrate how to use our API. list of topics about application development. code samples and tutorials. a listing of C and QML APIs Qt's vibrant and active community site, houses a wiki, a forum, and additional learning guides and presentations.

© 2018 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the as published by the Free Software Foundation.

Qt and respective logos are trademarks of The Qt Company Ltd. In Finland and/or other countries worldwide. All other trademarks are property of their respective owners.

Xamarin.iOS 11.3 Release Notes. 2 minutes to read.

Contributors. In this article Requirements. Xcode 9.1 and the bundled iOS, tvOS and watchOS SDKs. Using an older Xcode version is possible, but some features may not be available, in particular:. The static registrar requires Xcode 9.1 headers files to build applications, leading to or errors if not used.

Bitcode builds (for tvOS and watchOS) can fail submission to the App Store unless an Xcode 9.0+ toolchain is used. Xcode 9.1 requires a Mac running macOS 10.12.6 (Sierra) or newer What's New This release is built upon our, using the xcode9.1 branch, and is based on our latest stable. There were very few changes in the SDK. Bindings for the following frameworks have been updated for iOS 11.1, tvOS 11.1 and watchOS 4.1:.

AVFoundation. Intents. MediaPlayer. ReplayKit. UIKit Additional bindings for the following frameworks have been updated for iOS 11, tvOS 11 and watchOS 4:. CoreGraphics.

GameplayKit. HealthKit. ModelIO. VideoToolbox.

Dec 30, 2017 - mark bailey @markbailey_. Grateful for grace, living with hope, discovering that life is a work of art, married to Kari, family man. Marc bailey on twitter: grappling videos. These days: CEO Intersect Australia. Before: CIO Macquarie University, CTO Objective. Views are my own. Sydney, Australia. Joined April. The latest Tweets from Marc Bailey (@DrMarcBailey). @TheBHF Intermediate Fellow & UAF @UniLeedsCardio| Clinical Lecturer in Vascular Surgery. The latest Tweets from Marc Bailey (@marcpbailey). Tech management CxO. These days: CEO Intersect Australia. Jul 19, 2018 - mark bailey @markbailey_. Grateful for grace, living with hope, discovering that life is a work of art, married to Kari, family man.

Posted :